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Mass Effect


It has Nunchaku skills!

By Garret - Posted on 06 July 2008
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5
Absolute Cowbell Heaven
Platform: 
PC
Machine Specs: 
(Minimum Requirements) Windows XP or Vista, 2.4+GHZ Intel or 2.0+GHZ AMD, RAM: 1 GB for XP, 2GB for Vista, Video: NVIDIA GeForce 6 series(6800GT or better), ATI 1300XT or better, Hard Drive Space: 12 Gigabytes or 14 Gigabytes for French, German, Italian or Spanish versions, Sound Card: DirectX 9.0c compatible sound card and drivers, Internet Connection
Style: 
RPG
Publisher: 
EA
Developer: 
BioWare

  

Introduction

Let’s pretend that you’ve never heard of Mass Effect before. At the very least, forget all about the hype and the fact that this game has already been released for the Xbox 360 to rave reviews. Now… gather around, my friends, and I’ll tell you a story…

Mass Effect, Bioware’s latest opus, is best described as a role-playing game with first person shooter action. Set in the year 2183, humans are exploring the galaxy and struggling to establish its place in a galactic society filled with strange and fascinating aliens.

You play the role of John Shepard (or his female counterpart, should you choose), humanity’s first legitimate candidate for an elite group of agents known as Spectres. This group is comprised of the best military operatives in the galaxy. They perform special tactics and reconnaissance missions and report directly to the Citadel Council, a powerful executive committee controlled by three alien races.

The Beginning...I like to pretend I burnt off my eye brows while playing with batteries!

When you first create your character, you can your customize name, appearance, and background. The game does a great job of allowing you to visually morph your character in a wide variety of ways. You have a choice of three backgrounds, which affects certain side missions in the game, which is nice, since it creates a feeling of a past history for your character. From there, you choose from several different classes, ranging from the Soldier,  which is a straight up weapons and armor guy, to the Sentinal, a class specializing in Technology and Biotics, which are telekinetic powers. Once you select your class, the game immediately drops you into the story.

The Action

After you receive your first mission, you land on a planet with two other team members. A short while later, you engage your first enemy and that's where the action starts. Aiming is precise with a mouse, and it's easy to run and gun when using hot keys for any special powers may you have. Pressing and holding the space bar pauses the action so you can issue orders to your teammates. You can order to them to specific waypoints or to rally back to your current location. Unfortunately, I didn't have a lot of luck getting them to obey when it came to waypoints. From what I could tell, they appeared to struggle with navigating terrain obstacles, causing them to hang up and stand where they were. Fortunately, it was never a major problem, and when it mattered most, my team was there for me. You can also order your teammates to switch weapons while the game is paused in order to best tactically deal with a firefight.

Killing from a distance is my specialty.

Enemy and team status is clearly displayed, so you can always tell when someone's shields are down or about to die. Fortunately, when team members go down, they aren't dead, just unconsious. Once the fight is over, they will stand and slowly recover. This comes in very handy because your teammates are very happy to stand and take it on the chin, giving you time to work your skills.

Later in the game, you'll land on planets using an all terrain vehicle called the Mako. While providing excellent protection from ground troops, it's not invulnerable. While climbing up and down vast mountains, you can damage the vehicle if you happen to be indulging your inner Evel Knievel, but it's pretty sturdy. It takes a bit of time to get feel for the controls. It has a tendency to oversteer and it bounces like it's made of rubber. Beyond that, it's great fun to tear around in.

The Story

While Mass Effect offers great action, the story is where the game really shines. As you journey through the main plot, you meet several characters who may join you on your quest. Each character is fleshed out with backstory, and in some cases, a few have personal side missions you can go on to help them achieve their own goals. In addition, there are a couple of characters with whom you may pursue a romantic relationship. While, it isn't required, it does add a lot to the emotional investment you develop in the game.

I like to charm the ladies...

Mass Effect boasts what may be the best facial expressions and lip syncing technology in the gaming industry today. As a result, what may only be a decent plot in other games, is elevated to cinematic in Mass Effect. While in dialog with characters, you can see various emotions in their faces when they speak. Coupled with excellent voice acting, the game manages to draw you in and create the most realistic characters I've ever encountered in a game.

Dialog in Mass Effect is handled elegantly by using a "conversation wheel." As you progress through a dialog, different responses display along the wheel. Each response appears as a shortened version of what you actually say, which results in a cleaner look on the screen as you play. Optional responses display as you gain skill in Charm or Intimidate, which may enable you to resolve a situation without resorting to guns. 

Minor ComplaintsPlease, mister. Can't you just take the stuff out of my inventory and give me the money? I'm blind!

Every game has its strengths and weaknesses, and Mass Effect is no exception. And, the game's strengths far exceed its weaknesses. Having said that, Mass Effect does suffer from "console inventory." Since it was unchanged during its port from the Xbox360, it's probably the worst inventory system I've seen utilized in an RPG. Your team's inventory is managed from a gigantic pool of items. In fact, you can carry up to 150 items. And while the game separates them into categories when you you view your character's equipment, when you try to sell them at a shop, they're all thrown into one, agonizingly long list. This makes it very difficult to keep track of the different items you have when it comes time to sell off your excess equipment. Also, when you pick items up after a battle, or from a container, you cannot view their stats until you choose to keep them (or convert them to Omni Gel, which is a sort of generic power source). If you happen to hit the 150 item limit while collecting post-battle booty, you'll have no choice but to convert the items into Omni Gel because the game won't let you pick them up. So, if you happen to find that Almighty Alien Laser Beam of Death, you'll have to melt it down in favor of that shitty pistol you've had in your inventory and neglected to sell due to the sorry-ass inventory design. *deep cleansing breath* 

Conclusion

Aside from the inventory design flaws, Mass Effect is a brilliant combination of storytelling, roleplaying, and action. It will draw you in and put you on a rollercoaster ride toward a fantastic conclusion. As a side note, I highly recommend you seek out as many side missions as you can find. While the main storyline runs lean at about 10-15 hours, there are a lot of optional missions that will keep you entertained for quite a while longer. I clocked in over 62 hours before I completed the game. It's also the best way to raise your character's level and equipment.

So, in summary, Mass Effect earns a five out of five cowbells. Absolute Cowbell Heaven.

 

ESRB: 
M
Replay Value: 
Decent. You can restart a new game on a harder difficulty with the same character. You continue at your current level and with the same equipment. Also, perks earned during the first play through apply in the new game. A free downloadable expansion is due soon. Unfortunately, the game does not currently support custom mods.
Immersion: 
The storyline and character interaction is near perfect. Developing relationships with your crew seeds an emotional investment in the game's outcome. You'll find that what happens... matters.
Controls: 
A combination of keyboard/mouse works very well. Using hotkeys and the Spacebar (to pause) allows you to stay focused on the action. However, the inventory management system needs to be kicked to the curb.
Developer Quality: 
This is a solid build, with no crashes or annoying bugs. Bioware does top-notch production.
Fun Factor: 
Serious fun. If you like furious action coupled with deep storylines and interesting characters, look no further. This game is for you.

Narses

Joined: 03 December 08

Posts:

Title: Inventory
Posted: 06 December 2008

What I'm hearing is that there's no longer enough incentive to even modify the basic inventory screens to be PC friendly.  God, I wish I could play on a console!

Garret

Site Admin

Garret's picture

Editor-in-chief

Joined: 22 May 08

Posts:

Title: Inventory
Posted: 09 December 2008

Well, it was a real headache to have to deal with a lot of stuff in your inventory when you sold stuff. What perplexed me, is that your regular inventory, while you were playing the game, WAS divided by type. So, weapons, armor, ammo, etc., were a little easier to track.

However, when you go to sell, all the stuff not currently equiped is dumped into one long list, with no sorting functionality. It's stupid.