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Pepper's Adventures In Time

Adventure Pepper's Adventures In Time 1

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Sierra On-Line
Sierra On-Line
Pepper and her trusty mutt Lockjaw discover that her evil Uncle Fred is fiddling with a time machine in the attic of their house. Fred is unhappy with his situation, and hopes that by altering history, he can somehow improve his life. His initial target is Benjamin Franklin.

While activating the machine, Pepper and Lockjaw attempt to stop him, but this ends with Lockjaw accidentally being sucked in by the machine. In an attempt to rescue her dog, Pepper jumps in after him, and finds herself in 1764 Philadelphia. The effects of her uncle's meddling become obvious quickly, though, as Ben Franklin has been transformed from a hard-working inspirational figure into a lazy hippie who is only interested in procrastinating.

It is up to Pepper to set history straight, and find her dog in the process.

The game is set up as a point-and-click adventure, as per the later Sierra Adventures. In addition to the usual actions, the player at times also takes on the role of Lockjaw who has his own set of actions available (like sniff and, bite). It's also part of the "Sierra Discovery Series", following in the footsteps of EcoQuest: The Search For Cetus and EcoQuest 2: Lost Secret Of The Rainforest.

The game is targeted at young children, striving to educate them through several ways. One example is that in dialogue, "difficult" words will be marked in red. Clicking on those will pop up a small dialogue box with a translation of the word. There's also a "Truth" icon, which allows the player to verify whether or not objects in the game are accurate to the time, as well as find answers to relevant questions you will be quizzed on when finishing an act. As an example, clicking the truth icon on a hippy character will prompt you that no, hippies did not exist in 1764. By clicking the icon on a pothole, it will explain how Benjamin Franklin trolled the local government by writing letters to a local newspaper, thanking them for the potholes, and thus shaming them into getting the holes filled.

If you're an adult, the game also has some goodies for you, in the shape of various cultural references that children might not get (there are two guards resembling Laurel and Hardy, who are as confused as the two palace guards in The Holy Grail by Monty Python).
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